


It is a wolf beast man's avatar that is supposed to be used in VRChat. Dynamic bones are put in the tail and hair, and you can shake it by loading the dynamic bones in advance. Bones with constraint weights are available on the waist. A scene file for setting is also available. Equipped with a viola from the action menu, you can use the action menu with both hands to play the sound from the avatar. (Since simultaneous input from both hands is required, a VR or full tiger environment where both hands can be used is required.) This gimmick can be used for other avatars for personal use. Character design: SaurDragon Facial expressions can be toggled from the action menu. You can adjust the transparency of the pitch guide display from the action menu. Enabling sustain with a toggle will extend the lingering sound. The priority sets which one is prioritized when there are other sound sources. The maximum is 0 when it is set to 0%, and the minimum is 256 when it is 100%. Volume is up to 1.0 at 100%. -Since VRC SDK is included, you can set it by importing the unity package after loading the dynamic bone and opening the scene file. ・ The version of unity is Unity 2018.4. I am using 20f1 (64-bit). -If you load another version of VRC SDK, it may interfere and the project file may be corrupted. -Modifiable-There is no corresponding setting file for quests. ・ If you want to set up a pedestal, set public settings, set avatar clone permission, redistribute, etc., please contact me. ・ Only compatible with VR or full tiger ・ Approximately 20000 polygons in total ・ Compatible with lip sync (shape key name conforms to MMD) ・ There are blinks and some facial expression differences ・ To shake hair and tail, purchase a separate dynamic bone and load the scene Please import it before. ・ Please note that it may not work due to version update of Unity or VRChat. ・ If you have any other questions, please contact my Twitter account.