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An open-source, not-for-profit community project to document, tag and categorize every asset for VR social games such as VRChat, ChilloutVR and Resonite.

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The site was created in 2020 and is moderated by our awesome volunteer team and funded entirely by our Patreon supporters.

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This package include a customizable bat character model prepared to be used in VRChat.

Interactive 3D turnaround: https://skfb.ly/o7KBG

Visit my world on VRChat to try the included example avatars (you might need to enable community labs in the VRC settings).

Features:

  • Wing hands! Use your middle finger to control the wing (ring and pinky are simulated by dynamic bones, thumb and index are normal fingers)
  • Customizable
    • 4 Noses: Flying fox, leaf nose (A-shape and W-shape), plain snout (for modelling or painting on your own nose)
    • 4 Tails: Long, short, none, hair (wolf-like)
    • 2 Wings: Attached to legs or attached to long tail
    • Two example characters with PSD texture files included
  • PC and Quest compatible
    • Medium performance rating, ca 13k polys on Quest, ca. 34k on PC
    • Small in-game download, ca 3 MB on PC
  • Full-body compatible
  • Both classic legs and digitigrade legs mechanic, choose what you prefer!
  • VRChat Avatar Dynamics: PhysBones on ears, hair, cheek fur, tail and wings; expressions when booped and on grabbing hair, ears and tail

Notes on the Quest version: The following features are not available due to limitations and optimization: In-game switching of tail and wings, phys bones on hair (they can be added back but result in a bad performance rating), slightly less realistic wings motion (they should still look as smooth as the PC version), no digi legs variant.

I got no Quest to test with so please try the avatars on my VRC world. Tell me if you notice any issues, I'll try to fix them asap!promise a release date yet)

Updates:

  • V1 (Oct. 5th 2021): First release
  • V2 (Jan. 21st 2022): Improved wing mechanic, digitigrade leg mechanic, several minor improvements
  • V3 (Apr 30th 2022): Avatar Dynamics implemented, dynamic bones no longer needed
  • V4 (Nov 1st 2022): Migrated to VRC Creator Companion, Quest version

License:

  • This model is intended for personal use only, commercial use (including reselling it) is not allowed. Using it for monetized game streaming or vtubing is allowed.
  • You are not allowed to share the files or derived files with anyone who has not bought them from me (this includes retexturing done by someone else).
  • Do not claim to be the creator of the base model.
  • Use these files at your own risk.
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