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An open-source, not-for-profit community project to document, tag and categorize every asset for VR social games such as VRChat, ChilloutVR and Resonite.

Anyone can submit and amend any asset on the site. No automated scraping of products*.

The site was created in 2020 and is moderated by our awesome volunteer team and funded entirely by our Patreon supporters.

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I made my favorite Kuma-chan. The original handmade stuffed animal made from yarn. It will be provided in the UNITY package. I like the kigurumi-like fit. I devised a shader for the QUEST version so that it looks as similar as possible to the PC version. Please register both. Only for SDK3

It is a set of PC version and QUEST version. The PC version and QUEST version are provided as a set. When you unzip the ZIP file, you will find a file with the following file name. PC version: Flannel_k00_210703.unitypackage QUEST version: Q_Flannel_k00_210704.unitypackage If you look at the QUEST version of the avatar from the PC version, it will look like a robot, so please upload both. You can register both the QUEST version and the PC version to the same avatar by uploading them with the same BLUEPLINT ID. VRC Avatar Description settings [PC / QUEST version] I'm a small bear, so I'm short (0.7 times) and the view position is on my forehead. Please adjust to your liking About shaders [PC / QUEST version] The PC version uses "Unity-chan Toon Shader 2.0". Please import the package from here. https://unity-chan.com/download/releaseNote.php?id=UTS2_0 The QUEST version uses the standard shader that comes with the VRChat SDK. You don't need to add any shaders. About additional bones, etc. [PC version only] If you use DynamicBone, your ears and tail will move, so please use it. I put in an auxiliary bone so that my knees can bend properly even with short legs.

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