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An open-source, not-for-profit community project to document, tag and categorize every asset for VR social games such as VRChat, ChilloutVR and Resonite.

Anyone can submit and amend any asset on the site. No automated scraping of products*.

The site was created in 2020 and is moderated by our awesome volunteer team and funded entirely by our Patreon supporters.

Thanks to all of your support! -PeanutBuddha PeanutBuddha Avatar

Visit VRChat AudioPixels World: https://vrchat.com/home/world/wrld_ad620f4d-eb32-4a8b-9510-a5e22f5ca053

Includes:

  • World Assets:
    • PC Version
    • Quest Version
    • Prepackaged UI / Prefabs to control the shader
    • Scene Examples
  • Avatar Assets:
    • Avatar Glasses Version
    • Handheld Version

Compatibility:

  • VRC Compatible!
    • Compatible with avatar and world projects
  • Requires AudioLink!
  • Built-In Render Pipeline
  • Shaders move locally with Unity game objects
  • World assets come with scripts that controls the shader.

Main Features / Customizations:

  • Color Selection: Shader supports the selection of 2 colors
  • Quality Control: Balance the shader for the perfect balance of quality and performance
  • Lighting Control: Configure the brightness audio effects
  • Speed Control: Control the speed/intensity of the audio effects.
  • Shape Control: Change the overall shape of the shader
  • Edges Control: Change how curved the cube edges are
  • Scale Control: Change size of the shader
  • Rotation Control: Rotate or reposition the shader manually if needed (Avatar Version Only)

VRChat World Setup (IN THIS ORDER!):

  • In Creator Companion, install the newest version of AudioLink to your project.
  • Inside project, goto Window > TextMeshPro > Import TMP Essential Resources
  • Import world package (AudioPixels_World.unitypackage)
  • Within the newly imported files is a prefab. Drag and drop this into your world, there is also an example scene if you need a working example
  • Add the AudioLink asset if it is not in the scene already. (Found at /Packages/AudioLink/Runtime/AudioLink)
  • Click on the Audiolink object once it is in your scene and in the Inspector, enable readback.
  • Inside the AudioPixels object hierarchy is a 'Shader' object. This 'Shader' object has a script, drag the AudioLink object into the 'AudioLink Component' field inside that script
  • On that same script is a toggle to enable quest mode, this option only takes effect on start.

Terms of Service:

  • No refunds
  • Do not resell or redistribute
  • Gumroad credit in VRC worlds is appreciated but not required
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*prices are an indication only and may be outdated
Submitted by Poof