It is a 3D model created assuming use as an avatar in VRChat. It is a type of wyvern that integrates wings and front legs, and can be freely operated as an avatar in both VR mode and desktop mode by constraint control. Also, since the texture is set to compression, the avatar capacity is only 6.47MB and the material is light as 1 material, so it can be displayed in the world other than using it as an avatar, or it can be moved by pouring humanoid motion by constraint control. Therefore, it is easy to handle even if it is placed as a gimmick. (4K texture before compression is also included as data.) Number of polygons 68,672 Avatar performance Medium ■ Installation method What to prepare Unity2019 VRCSDK3-AVATAR 1, This avatar is an SDK3.0 dedicated avatar, so upload it in the SDK2.0 environment can not. SDK3. 0 Prepare Unity 2019 with the imported avatar. 2. When you import it, the prefab asset is included, so drag it into the scene and upload it to VRC as an avatar, and you're done. ■ Description Small… It is about the same size as a general avatar. It is small when viewed as a wyvern. Big ... It fits the general "Wyvern size", but it is quite large to use as an avatar in VRC. Please choose the one you like. The one with "No Dynamic Bone" is the version without Dynamic Bone. If you do not own DynamicBone, please use this. ■ Terms of Use Basically, it is okay except for redistributing data and uploading it to VRC as a public avatar. (It is possible to place it as an object in the world.) For other detailed terms of use, please check the included terms of use or the terms of use for pre-purchase confirmation (the written contents are the same). (I am using the VN3 license.) ■ Update history 2021/08/19 Fixed that the flame coming out of the mouth was interrupted.