
This is a Humanoid 3D model designed for use with VRChat. This time, I created it by imagining the background and settings of the character, and tried to make the texture like an animation. ・ Confirmation environment ・ Unity 2018.4.20f1 ・ VRCSDK3-AVATAR-2021.01.28.19.08_Public ・ UnityChanToonShader2 ver2.0.7.5 * () is polygon for Quest: △ 10667 (△ 7496) Shader: UnityChanToonShader / ... / Toon_DoubleShadeWithFeather. ../NoOutline/ToonColor_DoubleShadeWithFeather (VRChat / Mobile / Toon Lit) (VRChat / Mobile / Particles / Additive) Material: 2 Textures: 1 Shape Key: 27 types for facial expression Performance Rank: Poor () (Medium) () When using Dynamic Bone Remarks: Dynamic Bone is used for some parts. Expressions have been set for various hand signs. Contents ・ .Unitypackage ├ Animations ├ FBX ├ Materials ├ Prefabs ├ Textures └ .scene ・ .blend ・ .fbx ・ Texture files (.psd and .png) ・ Description text
Import method (1) After creating a project with Unity 2018.4.20f1, ・ Latest VRCSDK3 ・ UnityChanToonShader2 ver2.0.7.5 ・ Dynamic Bone () Import each. ( Please delete the component if you do not use shaking) (2) Open the scene in the added asset or place the Prefab file in any scene. (3) Objects with avatar settings and Dynamic Bone adjusted will be placed, so upload them as they are and you're done. (*) When using with Quest, after (1) (2) (3), switch Unity's Build Setting from PC to Android and upload again to the same Blueprint ID.
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