
Adjusted fbx character model for VRC "Konko". It looks like a fox or a dog. terms of use ▼ Terms of Use ▼ ・ The copyright is owned by the author, Snowlight 0102. ・ The following uses are prohibited. × Use that is offensive to public order and morals × Use related to political and religious claims × Redistribution / resale of this product in a form that can be taken out × Self-made remarks, etc. However, even if it is a modified model or only a part of the model, the copyright belongs to Snowlight 0102. -It can be used as a world object or avatar in various metaverses, etc. only when it is not used by others. ・ The use of R-18 and R-18G is not restricted at the individual responsibility of the user. ・ Please contact us for commercial use. Whether or not permission is granted will be determined separately. -The author, its related parties, and any organization to which they belong shall not be liable for any troubles or losses caused by using this model data or the modified model. ・ These Terms of Use may be changed later. ・ If there is a discrepancy with the English version of the Terms of Service, the Japanese terms will take precedence. Enactment date: 2020/01/10 ▲▲▲▲▲▲
Product Description 〇Contents ・ Unity package (included with Prefab set for VRChat) ・ fbx file ・ Body / clothes texture psd file ・ readme (Terms of use / Introduction explanation) 〇Main body explanation ・ Total number of polygons: △ 23861 ・ Mesh division part-Face : △ 3118 -Torso: △ 7676 (Whole body) --Ears: △ 1224 -Tail: △ 1840 -Neck hair: △ 952 -Costume: △ 8095 -Dripping: △ 974 -Head collar: △ 82 (Prefab for VRC) Then, the display can be changed with Emote) ・ Number of materials: 2 ・ Texture Two types of basic textures are included in both the clothes and the body. A psd file for editing is included. Each part is divided into layers, making it easy to change colors. -Cloth is used for component hanging. Since it is a basic component of Unity, it can be used as it is. Dynamic bone is used for sleeves / tail / ears. Please prepare in advance. ・ The following shape keys are available. You can make various facial expressions by combining them. In addition, various hand signs and facial expression changes have been set in the included Prefab for VRChat. -Eye_smile (L / R) for facial expressions Eye_sleep (L / R) with smiling eyes Closed eyes Eye_small (L / R) Eyebrow size change Eye_depth (L / R) Eyebrow depth position change Eye_tareme (L / R) Eyebrow_sad (L / R) Change eyebrow angle Mouth_smile (L / R) Raise mouth angle Mouth_sad (L / R) Lower mouth angle-VRC for lip sync. v_sil 15 mouth patterns below-MMD compatible facial expressions (combination set above) A / i / u / e / troubled blinking laughter wink wink 2 wink right wink right 2 Prefab that can be done is included. Please prepare VRCSDK (and Dynamicbone). It supports full tracking. (As of January 10, 2020) If the line of sight does not match slightly, adjust by bending your knees slightly and lowering your hips / changing the Real Height during calibration. We have confirmed the operation only on Unity2017.4.28f. Please note that we cannot guarantee full operation with other versions.
Other 〇Inquiries Please contact us at https://twitter.com/snowlight0102 . 〇 Version 2020/01/12 ver1.0 released
English explanation. It is a 3D character fbx model "Konco". Caution: "How to use" is written by only Japanese. Terms of product: --Author Snowlight0102 has all copyrights. --The following acts are prohibited: 1. Using against public order and morals 2. Using for political or religious calm. 3. Redistribution and Resale. 4. Claim that you the creator of this product. 5. This terms may be changed later. 6. If there is a conflict between the Japanese Terms and the English Terms, the contents of the Japanese version shall prevail. --I don't restrict of modifying model and texture. --Only when not used by others, it can be used as a world object or avatar in like VR metaverses. --Contact me if I want to use this product for commercial use. I will judge.--Even if you get any troubles or losses by using the model data or modified model, author, our participants, and groups they belong to do not take any responsibility. Model description: -No. of total polygons: Tris23861 --Shapekeys Eye_smile (L) / R) Eye_sleep (L / R) Eye_small (L / R) Eye_depth (L / R) Eye_tareme (L / R) Eyebrow_sad (L / R) Mouth_smile (L / R) Mouth_sad (L / R) Mouth for Lipsync (15types) ) Contact: Please ask @ snowlight0102 on Twitter Version: 12 Jan 2020: ver1.0 Release.12 Jan 2020: ver1.0 Release.12 Jan 2020: ver1.0 Release.