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Changed the blend shape of the FBX model file for compatible SDK3 Included with the SDK2 data There is no change in the costume-only data ******************** ************************************* Updated April 12, 2020: Packaged in 2018 unity, IDLE Added motion (because one leg was floating in desktop mode) Changed the packaging method of the cat as it is. I put all the black, white, and Mike folders in one package. If you select scene, you can upload it as it is. ****************************************************** ******** * 2020/3/3 ① The deleted part of Body has been changed a little. Made it easier for Mike to change to black and white costumes on unity. When dressing other bodies, it is recommended to modify it with blender etc. ****************************************************** ******** [Contents of the main body of the traveling cat] (1) Costumed avatar (2) Only the body without costume (white cat, black cat, long white cat, Mike cat) (3) Only costume I am. ② is for those who do not need costumes (such as wanting to make their own costumes) ③ is for dressing other cats with fur. (2) and (3) are included in the main body of the traveling cat, so please be careful about double purchase. The Tabineko series currently has four different costumes: "Shiroichi," "Kuroichi," "Mike," and "Hachi." If there is a body of ②, we are using the current sales method so that you can use the one you like from the additional data. If you have purchased Shiroichi and want to wear Kuroichi's costume, you can purchase only the costume from the Kuroichi page and put it on. ④ Mike (element body Texture only) (base mesh Texture) only) is for those who have purchased a traveling cat bee. You can use Mike's texture on the bees. If you are a purchaser of a cat, black one, or white one as it is, please do not purchase it because the texture of Mike is included. The scene that has been set is also included, and you can use it as an avatar as it is. Full tiger compatible lip sync eye tracking (only the eyeballs move. Because there is a blink shape key, only the blink is not moved) Shape key: blink, wink, wink right, jito eyes, open eyes, anger, small eyes, large eyes ,, A, I, U, E, Height: Approximately 1m Ovarall Performance: Medium Polygons: 30453 Unity-chan Toon Shader Ver.2.0.7 included, DynamicBone use package Please insert DynamicBone and SDK before importing. .. If you do not use DynamicBone, click Hierarchy → Armature → Tail_Root and delete the (Script) displayed in the Inspector. When you open the included scene, all the settings have been made, so you only need to upload. The procedure for changing costumes is summarized. 7 Included, using DynamicBone Package Please insert DynamicBone and SDK in advance before importing. If you do not use DynamicBone, click Hierarchy → Armature → Tail_Root and delete the (Script) displayed in the Inspector. When you open the included scene, all the settings have been made, so you only need to upload. The procedure for changing costumes is summarized. 7 Included, using DynamicBone Package Please insert DynamicBone and SDK in advance before importing. If you do not use DynamicBone, click Hierarchy → Armature → Tail_Root and delete the (Script) displayed in the Inspector. When you open the included scene, all the settings have been made, so you only need to upload. The procedure for changing costumes is summarized. http://gomenmk.blog.fc2.com/blog-entry-275.html

Only those who have purchased can use it as an avatar for VR SNS. Please check the following VRChat Avatar Terms of Service before downloading. It can be used on VRChat and other SNS using VR, but please do not prohibit it by the service you use even if it is not stated in the terms of this avatar. http://gomenmk.blog.fc2.com/blog-entry-268.html

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