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A set of piercings rigged for the Chipori avatar by Hobbert ~

Piercings: 10,432 Polygons

Chains: 576 Polygons

2 Seperate meshes so the chains can be disabled or left on.

The chains use a cutout shader, and the piercings use a solid metallic material.

Blendshapes to hide the nose studs and chain, as well as to hide each set of piercings individually for customization.