
A set of piercings rigged for the Chipori avatar by Hobbert ~
Piercings: 10,432 Polygons
Chains: 576 Polygons
2 Seperate meshes so the chains can be disabled or left on.
The chains use a cutout shader, and the piercings use a solid metallic material.
Blendshapes to hide the nose studs and chain, as well as to hide each set of piercings individually for customization.