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Includes:

  • Dynamic Fluid Shader
    • Unity Version
    • First-Person Distortion Version
    • VRC Udon Version
  • Example Scene / Glasses Lens Example

Main Features / Customizations:

  • VRChat Compatible! (Only compatible with worlds)
  • Fluid Viscosity / Physics: Edit the physical properties of how the fluid behaves.
  • Specular: Edit how shiny the fluid is. Additional options are available to configure how the specular acts.
  • Hue Shift Speed: Edit how fast the fluid will cycle through different colors.
  • Fluid Desaturation: Setting provides the ability to make black and white fluid, or to create more pastel colors.
  • Weight: This setting only applies to the screen distortion version. It determines how much your camera view motivates the fluid.
  • Fluid Speed
  • Fluid Contrast
  • Fluid Brightness

Tutorial:

  • Unity:
    • Build in version: 2021.3.5f1
    • Import Fluid_Unity.unitypackage into project
    • Surface Shader: Place the 'Fluid' script and the 'Post_FX' material on the object you wish to apply the shader too.
    • First-Person Shader: Place the 'Fluid_ScreenEffect' script onto the main camera. Make sure you use the 'Fluid (Screen)' material for the Fluid Material slot in the script.
    • Open the Scenes folder for examples:
      • 'Fluid' scene holds 2D surface example
      • 'Fluid_ScreenEffect' holds a first-person distortion example
  • VRC:
    • Import Fluid_VRC.unitypackage into a VRC world project
    • This shader requires two passes, the first pass must be captured with an orthographic camera. We will use the second pass as the final render
    • An Udon script controls the shader passes, which should be placed on the first pass object.
    • Open the Scenes folder for a ready-to-use configuration

Terms of Service:

  • No refunds
  • Do not resell or redistribute
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10.00 USD
This price may be different on the official website.