


It is a dog (wolf dog) that I often use, "Asuta". The virgin work is also a good place, so it is ridiculously rough to make, but I will publish it because it is a big deal. For the time being, for lip sync, for blinking for VRChat's Avater SDK 3.0, and the shape key of a smile in the testing stage are set. For details, please check the preview function of Unity.
Important Notices The terms of use have been updated since the first release. Please be sure to read it even if you have downloaded it before.
Basic information Triangle: 5,190 Number of vertices: 12,448 File size: Approximately 519KB Texture file size (body): Approximately 538KB (2048px x 2048px) Texture file size (Other): Approximately 22.6KB (1024px x 1024px)
About terms of use Please check the included License PDF. It is compliant with the VN3 License Terms of Service generator. Please contact us for details.
Included items Aster_AvaterType_Publish.fbx tex_aster.png tex_other.png License_jpn.pdf License_eng.pdf AsterRigMapping.ht
About version There is no basic difference, but the Boost version adds textures for the shirt (integrated into the main model / △ 6,290 / approx. 565KB) and several types of T-shirts including a black background (average approx. 30KB). If you purchased the Boost version, you can also download the regular version. Also, if you can purchase the Boost version, it will be a crazy dance.
Points to remember -This 3D model is output with flat shading. If you want smooth shading, sorry to trouble you, but I thought that you should re-output with Blender etc., but if you import it into Blender, the model will collapse. Details will be described later. -The included texture will be developed by smart UV development. We strongly recommend re-expanding when editing textures. -If you plunge into Unity and make it Humanoid, for some reason Chest and the ring finger of both hands are not mapped well. It may be mapped well by loading the included AsterRigMapping.ht when configuring (unconfirmed). -As mentioned above, there is no problem with importing to Unity, but when importing to Blender, the orientation of the mesh is lost. Since the cause is unknown, it will take some time to deal with it, but please wait for a while as the file will be updated as soon as it can be fixed. (By deleting the material and reassigning the texture, the notation will return to normal)
Contact Us If you have any questions or incomplete files, please contact us using the contact information below. Email: akiaki.gintama@gmail.com Twitter: @Akiakidetteiu
Change log 2021 4/16 Ver1.0 released 2021 4/26 Ver1.01 released [Updated content] -Fixed the problem that some meshes of the body behaved unintentionally when the shape key was applied-Updated terms of use (Ver1. 01)-(Boost version only) Added shirt pattern