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This is unity's Humanoid format avatar data that is supposed to be used in VRC. Please read and understand the terms of use before making a purchase. [Terms of Service] https://drive.google.com/file/d/1TbVfl5lzA7h-RMi-yNe84VShqYkP2az8/view?usp=sharing

[Overview] -A multi-armed wolf male avatar. (Large attributes) ・ Arms are linked in a constrain. -A model with only two arms is also included. -More than 25 types of facial expression shape keys. ・ 5 types of pre-set facial expressions. -Dynamic bone, UTS2 is used. -Supports both SDK3.0 2.0. -When the facial expression is 3.0, you can operate it with the action menu and your left hand. -Avatar performance on VRChat is [medium]. [Caution] ・ Refunds are not available. -The appearance of VRM model data is significantly different from that when using UTS2 due to the shader. ・ Quest is not supported. [Content data] ・ FBX data ・ Texture image (PNG image) ・ PSD data ・ Unitypackage ・ Readme ・ VRM model data [Number of polygons] vest ▲ 26,940 sotai ▲ 21,816 vest (multi-arm) ▲ 32,026 sotai (multi-arm) ▲ 26,236 This time I used this animation and fbx file when making this model! I'm really thankful to you! [VRC assumption] 15 types of hand animation for VRoid + 2 types of animation for seating [CC0] | Umeboshi love kid club https://umeboc.booth.pm/items/2071646

[For VRChat] Full body tracking compatible bone CC0 | virtual-boys https://booth.pm/ja/items/1446687

【Update】 January 13, 2021 Luberck_MOBIRI_ver0.2-Updated to Leberck VRM 2.0, which fixes the half-open mouth of VRM format models.

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