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You can use the emote system to toggle objects - an inventory system.

This tutorial is for Avatars v2.0 (VRCSDK2), its kept here in case you have an older avatar that hasn't been updated.

Steps:

  1. Go to the Xiexe GitHub repo and download the latest release ZIP and extract
  2. Drop the entire folder into the Asset explorer and Unity will install the plugin
  3. Click Xiexe in the toolbar -> Tools -> Inventory Mapper
  4. In the popup select your Shiba avatar and select the number of objects you want to toggle, select your object and if it is default enabled
  5. Click Generate Inventory and it will generate you animations in the Asset explorer
  6. Go to Assets/Corpse Shiba/PublicShiba/Shiba_inu.overrideController and replace EMOTE1 or whatever emote you want with the generated ENABLE or DISABLE animations
  7. Build and publish and try out your new emote!

If you ever want to add more objects just repeat the process and it will generate new animations.

Note: Your object will only appear (and disappear) if other players are looking in your direction (including in the mirror).

Submitted by PeanutBuddha