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I made my favorite Kuma-chan. The original handmade stuffed animal made from yarn. It will be provided in the UNITY package. I like the kigurumi-like fit. I devised a shader for the QUEST version so that it looks as similar as possible to the PC version. Please register both. Only for SDK3

It is a set of PC version and QUEST version. The PC version and QUEST version are provided as a set. When you unzip the ZIP file, you will find a file with the following file name. PC version: Flannel_k00_210703.unitypackage QUEST version: Q_Flannel_k00_210704.unitypackage If you look at the QUEST version of the avatar from the PC version, it will look like a robot, so please upload both. You can register both the QUEST version and the PC version to the same avatar by uploading them with the same BLUEPLINT ID. VRC Avatar Description settings [PC / QUEST version] I'm a small bear, so I'm short (0.7 times) and the view position is on my forehead. Please adjust to your liking About shaders [PC / QUEST version] The PC version uses "Unity-chan Toon Shader 2.0". Please import the package from here. https://unity-chan.com/download/releaseNote.php?id=UTS2_0 The QUEST version uses the standard shader that comes with the VRChat SDK. You don't need to add any shaders. About additional bones, etc. [PC version only] If you use DynamicBone, your ears and tail will move, so please use it. I put in an auxiliary bone so that my knees can bend properly even with short legs.