


This is a Lizardman Dragonute avatar designed for use in VRChat. Dynamic bones are included in the tail and part of the equipment, and you can shake it by loading the dynamic bones in advance. There is a bone with a constraint weight on the waist. A scene file for setting is also available. Contains a particle gimmick that grows a cherry tree when it lands. If you equip a cane and sign a fist's hand, a ball will fly from the tip of the cane and a cherry tree will grow where it hits the floor or wall. It can be erased by hand opening. (The quest version does not support particle gimmicks.) We have implemented a gimmick that allows you to change the shape of the face, ON / OFF of corners, parts and equipment, and some color schemes from the action menu. (Quests are supported.) Character design: SaurDragon ・ Up to 10 cherry tree particles can be grown by default, but the processing is heavy and there is a possibility that it will freeze suddenly depending on the compatibility with the environment, so use it. If you do, please be careful not to bother other people. (We are not responsible for any troubles.) ・ Facial expressions can be switched by hand sign. -Since VRC SDK is included, you can set it by importing the unity package after loading the dynamic bone and opening the scene file. -Unity version uses Unity 2018.4.20f1 (64-bit). -The version of VR SDK is VRC SDK3-AVATAR-2021.03.22.18. 27_Public. -If you load another version of VRC SDK, it may interfere and the project file may be corrupted. ・ Can be modified ・ Can be used for gimmicks to other self-made avatars ・ There is a setting file for quests. ・ If you want to set up a pedestal, set public settings, set avatar clone permission, redistribute, etc., please contact me. ・ Full tiger compatible ・ Approximately 32000 polygons ・ Lightweight model not compatible with gimmicks and texture included ・ Lightweight model fbx and texture included for fallback ・ Lip sync compatible (shape key name is MMD compliant) ・ Blinking and some facial expression differences ・To shake the tail etc., please purchase a dynamic bone separately and import it before loading the scene. ・ Please note that it may not work due to version update of Unity or VRChat. ・ If you have any other questions, please contact my Twitter account.