


It is a Kemokko with big ears and a tail. My ears hang down when it's difficult. The race is unknown, but it probably lives in the forest.
https://hub.vroid.com/characters/4230434342103140320/models/9146520423609918939
(The appearance is slightly different from when UTS2 is applied) ○ Humanoid compatible ● Height approx. 138 cm ○ Full body tracking compatible ● Eye tracking compatible for VRC (eyes only) Blinking is not supported to prevent interference with facial expressions.) ○ Dynamic Bone set ● Facial expression shape key 41 types Sample facial expression 6 types set ○ VRC lip sync 15 types VRM etc. Assumed AIUEO shape key Product details ・ 3D model fbx ・ 3D model fbx (with element) ・ VRM data ・ blend file ・ Texture psd × 4 ・ Texture png × 4 ・ uv grid × 4 ・ UTS2 setting mask png ・ blend file ・ Unitypackage ∟UnityChanToonShader 2.0.7 Same Included ∟DynamicBone, VRCSDK, Shader, etc. Pre-configured Plefab included ・ README.txt
Change log 2019/5/6 New creation 2019/5/31 ver1.0.1 Addition of thumb bone Weight correction such as hair Addition of drawers and fine adjustment of body UTS2 updated to ver2.0.7.5 2019/7/24 ver1.0.2 Replaced because the Unity package was not updated Material name correction 2019/7/27 ver1.0.3 Fixed because the body in the clothes was erased too much in ver1.0.2 2019/7/29 ver1.0.4 Folders in the Unity package are organized Fixed because the material application of the drawers was missing 2019/8/1 ver1.0.5 Fixed because the CunstomOverrideEmpty was missing in ver1.0.4 DynamicBone Adjustment File name serial number abolished 2019/9/12 ver1.0.6 Weight correction (chest frill)
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