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"Anomalocaris" v1.21 This 3d model is supposed to be used in VRChat. It's set up as a Humanoid avatar.

Contents:

  • Unity Package
  • an FBX file
  • a set-up scene file
  • animations, maps, and materials
  • readme.txt

Model Info:

  • Polygons: △31250
  • Materials: 4
  • Shaders:
    • eye: UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather
    • fossil: UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather
    • panel: UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather_TransClipping
    • skin: UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather_TransClipping

Avatars 3.0 employed.

Lip sync is supported.

Moving animations are set up.

In the Action Menu you can make the avatar look boiled.

Import VRCSDK3-Avatars and UnityChanToonShader2.0 to your Unity project before importing the unitypackage.

"HAKUHYO" Logo in Maps

I put "HAKUHYO" logo as my signature in the maps, so please do not erase the logo. In case of need, you may re-locate, rotate, and proportionally scale the logo down to 50 px at the smallest.

Feel free to contact me if you have any questions.

Have fun! Sep. 19/2020 せるれせんす

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