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● "Virtual Market 3" exhibiting avatar ● ~ Notice ~ 2020/04/06 v1.10 released ・ unity2018 4.20 f1 compatible * fbx and texture import settings have been changed to match unity2018 ・ Some hat textures have been modified [Product description] This is an avatar created assuming use in the original 3D model "HIYORI" VR Chat. Height approx. 115 cm (approx. 130 cm including ears) Compatible with both PC and Quest (some meshes have been deleted and textures are different) The Quest version is △ 7467 (of which the hat is △ 438). Lip sync has been set. Supports full body tracking. Supports eye tracking. Animation file included. Dynamic Bone has been set. (It will be set automatically by installing it in advance.) Height adjustment when seated in VRChat has been implemented. 【Contents】 ・ HIYORI.unitypackage ・ HIYORI.fbx (PC avatar fbx) ・ HIYORI_SOTAI.fbx (elementary body * for PC) ・ HIYORI_Quest.fbx (Quest avatar fbx) ・ HIYORI_long_hair.prefab (prefab of bonus modified base long hair mode) PC / Quest texture file (png format) -PC / Quest UV (png format) -psd file (PC / Quest) -readme.txt-Shape key explanation.txt-Setting guide (mainly installation method for Quest) ) * The following of the registered shape keys are dummies. (Cannot be used as some shape keys) ・ vrc.blink_left ・ vrc.blink_Right ・ vrc.lowerid_left ・ vrc.lowerid_right

[Notes on introduction] -This model uses Unity-chan Toon Shader (Ver.2.0.7) and UNIUNI-like Crystal Shader, and is included in the unity package. -Please import VR SDK in advance when installing in VRChat. * VR SDK can be downloaded from the official VRChat website. -Dynamic bone is set for the ears, tail, etc. If you install it before importing the unity package, it will be set automatically together with the above shader settings.

【terms of use】 At the time of purchasing this model, it is considered that you have agreed to the following terms of use. The creator shall not be liable for any disadvantages, troubles or any other losses caused by the use of this model. This agreement is subject to change. In that case, the latest terms and conditions shall apply. ・ You are free to modify or upload this model data. However, please use the uploaded model in a state where only the uploader can use it. The use of third parties using the avatar copy function or similar functions in VRChat is prohibited. -It is prohibited to use this model data for pedestals in VRChat. -This model was created assuming VRChat, but you may use this model data for other purposes (games, MMD, etc.). At that time, it is prohibited to distribute and upload the model data in a state where it can be freely used by a third party. -There are no restrictions such as monetization for avatars based on this model data. Similarly, use in video distribution, etc., and reflection in other people's broadcasts shall not be restricted regardless of whether or not they are monetized. ・ It is up to you to decide the notation when using the model. (We would be grateful if you could contact us in advance!) ・ We do not limit the use of content for adults such as R-18 and R-18G, but please use it after giving due consideration to zoning. ・ It is prohibited to use it for acts or purposes that are offensive to public order and morals, political / religious activities, or for the purpose of slander against others. In addition, the act that the creator deems inappropriate is prohibited. -The copyright of this model belongs to Yamakami regardless of whether it is unmodified or modified.

【Change log】 2019/8/31 v1.00 release 2019/9/1 v1.01 ・ Replacement because the animation "blink" and "blink (loop)" were before setting. ・ Finger shape key "blink" shape key from the set animation file. Deleted-Fixed "Doya" shape key-Replaced hair texture file on PC with unusually heavy capacity-Because it feels dull in the dark, (PC) cloth material adjustment I was able to do it while playing as a bonus Added prefab file of Mechacre mode for both PC and Quest (HIYORI_long_hair.prefab). UV is the same, so please use it as a modified base. 2019/9/3 v1.02 PC ・ The normal map setting of the cloth material was leaked, so I set it. ・ I adjusted and introduced the IDLE motion that was made for V-ket 3 and was dead. Since there was, I made the division of the body object a little finer. ・ Fixed that the base color of "Gyarakushi" was dark and difficult to understand. ・ Texture and psd changed with the change of ↑ Quest ・ "Tears" shape key, " "Shitake" shape key is back. As a result, the expression of some shape keys is the same as that of PC.-Fixed that the base color of "Gyarakushi" was dark and difficult to understand.-Texture and psd were changed due to the change of ↑ 2019 /9/14 v1.03 ・ In VR, the opening of the hand was pulled by the opening of the idle animation, so the pose was also corrected. (The old idle animation is left as "idle_before") ・ Fixed because the SIT animation tended to fill up the hand on the desktop 2019/11/18 v1.04 ・ Fixed because the idle motion animation had a setting error .. (The SIT animation correction patch included in v1.03 is left as a unity package, but v1. No support is required for those after 03. ) ・ Fixed a missing UV layer in the texture psd file (PC). 2020/04/06 v1.10 ・ unity2018 4.20 f1 compatible * fbx and texture import settings have been changed to match unity2018 ・ Hat texture has been partially modified

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