


This is a fully featured from scratch cat base made for use in VRChat.
It features 2 variation packages:
Original Cat: the tall one
- Custom shaders
- Full body compatible
- Expressions
- Different body shapes and sample scene
- Dynamic bones added, but dynamic bone pack needs to be purchased separately on the unity asset store
- Unitypackage *Blender workfile
Wintercoat Cat - the small one: 2021 free update
- Fully built on the poiyomi shader (can be downloaded for free through poiyomi or paid by supporting on patreon)
- New tail and fluff fur with softer upgraded look
- New expressions
- Approximately as tall as an anime girl
- Dynamic bones added, but dynamic bone pack needs to be purchased separately on the unity asset store
- Unitypackage
- Blender workfile
Due to the way the avatar is set up no substance painter file is needed, but you can of course use substance painter to texture it if you want to.
I can be found on discord at Lhannan # 1643 if you've got any questions!
FAQ:
Can I modify the avatar? Yes! That's what it's for! Dress it up, repaint it, remodel it, remix it!
Can I use the asset for my own noncommercial game/project? Sure thing!
Can I use the avatar for commercial purposes? itch has no option for commercial license that I can see, so contact me and we'll work something out.
Can I send the avatar to another artist I commission to do changes? Sure, it'd be very annoying if you couldn't. If the artist wants to use the base for their own work later I would appreciate it if they too bought the base.
Can I mint the avatar or works made with the avatar? I do not support N*FTs and would ask that you do not use this avatar in any platforms that support that ecosystem, or in any work that will be minted.
Can I use the avatar on Neos? The avatar has been tested on Neos and will work on there, the wintercat also has face tracking, but I don't do support for this platform.
This avatar used to be hosted on gumroad but I plan to discontinue this. It can still be bought from there using gumroad.com/lhannan for now and I will try to make the move as painless as possible.