


It's like the second bird tribe, the cockatiel. Various textures are now available! Along with that, the contents of the package have been renewed. Please check the update details for details. You can get a glimpse of the actual appearance at the booth of Virtual Market 2. The pupil of the reference image is not fixed, but is an example of display. For details, see the details below. ★ Please see here for explanations of terms of use and introduction. (Please select the corresponding sheet from the bottom of the page) https://docs.google.com/spreadsheets/d/1DCh-S5Rafb_NYJTQHtXame5xNWiDTWg5RKkcSiIdyXA/edit?usp=sharing ~ Contents ~ ・ Unitypackage ・ FBX ・ Texture, psd data
~ Details ~ -Humanoid type (important) Although it is recommended for desktop due to its short stature, it can also be used in VR. Full tiger is not recommended as it will fill up. It corresponds to various hand movements. ・ There are the following animations. The expression does not change. IDLE RUN (Advance), WALK (Advance) Sitting Lip Sync Various default hand movements Blinking Crest and tail open Legs stretch (?) ・ Eye variations with and without eyebrows, with and without pupils, highlights There are two types. Please see the procedure manual for details. -Number of triangular faces: 2652 (including eyelashes) -Supports dynamic bones. ・ Material: 1 Old: Manmaru Sheda has been applied. * Changed to Arktoon-Shaders in ver.190209. Please see the procedure manual for details. * Please use the latest version of shader if necessary. -The default height is about 70 cm. If you want to make it smaller, change the scale.
~ Update record ~ ■ 19/02/09 About Cockatiel-like ver.190209 ・ Correction of mesh that was partially turned inside out ・ Adjustment of bones ・ Fine adjustment of weights ・ Combination of objects and materials If dynamic bones are not applied, the judgment is "good" I tried to be. As a result, the color of the border of the eyes can no longer be changed on unity. Please modify the texture separately. -Change of shader used If you prefer the shader before, please refer to the procedure manual because the change method has been added. -Change some animation due to joining-Delete dynamic bones on the tail (You don't need it separately? Add the necessary people because the bones remain!) After all, it is good to import new data as a separate item from the old data.