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● "Virtual Market 2" exhibiting avatar ● * Notice 2020/4/29 v1.20 unity2018 compatible, arktoon shader has been replaced with the latest one [Product description] Use in the magician beast "Pinha" VR Chat It is an avatar created assuming that. Height approx. 110 cm (approx. 130 cm including ears) This avatar is packed with many cute elements that you can think of, such as a large swaying tail, large ears, and moe sleeves. Automatic blinking has been set. Lip sync has been set. Supports full body tracking. Dynamic Bone has been set. The hat, ears, tail, sleeve, and part of the skirt are preset so that they sway. Height adjustment when sitting on the VRChat chair has been implemented. In addition, a magic wand is included. Appearance animation for AO is also included. The avatar performance rank is Medium. 【Contents】 -V1.1_fix_fbx folder (added in v1.1) For those who need only the model data modified in v1.1. Since the information such as UV is as it is, if you overwrite the fbx file inside with the corresponding file on the unity side, you should be able to correct the information such as texture modification as it is. -Pynya.unitypackage DynamicBone and other unitypackage files containing model data with various setups. After importing, the following files will be expanded. -Pynya.prefab Various prefabs for installing VRChat. -This is a model fbx file for installing Pynya.fbx. ・ Pynya_full. It is an fbx file that contains the fbx element and separates the objects for each part. -Animation folder Contains animation files with facial expression morphs already set. As an explanation of things that are difficult to understand, "ear_out" is putting on and taking off a hat. "Magic_lod_on" controls the appearance of wands. "Smile" and "only_smile" are divided into those with and without mouth animation. The default settings are "smile", "only_smile", "JITOME", "NEKOME", "surprise", and "tale_up". In addition, in the case of VR only for "tale_up", you can adjust the amount of tail rise with grip. Please set to "CustomOverrideEmpty Pynya" and "CustomOverrideEmpty Pynya SIT" in the animation folder according to your preference. -Material folder Contains the shader-configured "Pynya_setup" material. -Texture folder In addition to the base texture, a mask texture for shader settings is included. -LOD folder This folder contains materials, textures, and animation files related to the bonus wand. * In addition to the above unity package, UV development drawing and texture psd file are included. Please use it for modification. -Readme.txt (added in v1.01) -Pynya.vrm-Pynya_noHUT.vrm Temporarily implemented a VRM format file with and without a hat. It is a set file such as springbone. Please note that FPS is not set. You can use it as it is by reading the file with V World or VRM Viewer. It should also be available in other software that supports the vrm format. (Since it is a test version, I am waiting for a report if there is something wrong ... !!) vrm Temporarily implemented VRM format file with and without hat. It is a set file such as springbone. Please note that FPS is not set. You can use it as it is by reading the file with V World or VRM Viewer. It should also be available in other software that supports the vrm format. (Since it is a test version, I am waiting for a report if there is something wrong ... !!) vrm Temporarily implemented VRM format file with and without hat. It is a set file such as springbone. Please note that FPS is not set. You can use it as it is by reading the file with V World or VRM Viewer. It should also be available in other software that supports the vrm format. (Since it is a test version, I am waiting for a report if there is something wrong ... !!)

[Notes on introduction] This model uses Arktoon Shaders (ver1.0.1.1) provided by synqark and is included in the unity package. If you have already installed it, uncheck it when importing, or delete the existing file and install it. * Since it was set with the latest version as of February 14, 2019, users of older versions may experience problems such as conflicts. Please install this model in a new project or update it to the latest version. Also, please import VR SDK in advance when installing it on VRChat. * VR SDK can be downloaded from the official VRChat website. In addition, Dynamic Bone is set for the ears, tail, etc. If you install it before importing the unity package, it will be set automatically together with the above shader settings. (It is highly recommended to use Dynamic Bone for this model! It sways and is cute!)

【terms of use】 At the time of purchasing this model, it is considered that you have agreed to the following terms of use. The creator shall not be liable for any disadvantages, troubles or any other losses caused by the use of this model. This agreement is subject to change. In that case, the latest terms and conditions shall apply. ・ You are free to modify or upload this model data. However, please use the uploaded model in a state where only the uploader can use it. The use of third parties using the avatar copy function or similar functions in VRChat is prohibited. -It is prohibited to use this model data for pedestals in VRChat and to install models in the world. -This model was created assuming VRChat, but you may use this model data for other purposes (games, MMD, etc.). However, we do not guarantee the operation at that time. At that time, it is prohibited to distribute and upload the model data in a state where it can be freely used by a third party. -There are no restrictions such as monetization for avatars based on this model data. Similarly, use in video distribution, etc., and reflection in other people's broadcasts shall not be restricted regardless of whether or not they are monetized. ・ It is up to you to decide the notation when using the model. ・ Please consider zoning before using for adult content such as R-18 and R-18G. ・ It is prohibited to use it for acts or purposes that are offensive to public order and morals, political / religious activities, or for the purpose of slander against others. In addition, the act that the creator deems inappropriate is prohibited. -The copyright of this model belongs to Yamakami regardless of whether it is unmodified or modified.

【Change log】 2019/2/14 v1.00 released, rules established 2019/2/19 v1.01 Fixed that only one UV pupil was displayed. Implemented vrm format file. 2019/2/19 v1.02 We have revised the terms and conditions a little. The outline remains the same, but the description of the modification has been made easier to understand. In addition, some wording etc. have been corrected. 2019/2/19 v1.1 arktoon-Shaders version replaced (1.0.2.2) Fixed the left eye highlight popping out with the smile shape key, and at the same time there was a feeling of strangeness in the eyelids when closing the eyes I am fixing it. In addition, first aid was taken for the penetration of shoulder clothing. (Delete body mesh) 2020/4/29 v1.20 unity2018 compatible, replace arktoon shader with the latest one

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