


WildFox is an avatar base sculpted from the ground-up with a focus on bold aesthetics, inspired mainly by the art of Zelda: Breath of the Wild!
THIS AVATAR WILL RECEIVE CONTENT UPDATES!
I wasn't able to release with all the features I wanted due to life circumstances and time constraints. I greatly apologize for the wait.
The following will be included in a free update in the near future:
Ingame customization toggles
Hair models (2 styles)
An additional fur pattern (.spp texture set)
More blendshape customization options
An example clothing set
Eye and face tracking support
A Quest optimized version
VTuber VRM
Tutorials for setup in Resonite
I will post progress on the update on my Twitter/X and Bluesky and notify when it's out. Thank you very much for your patience <3
Features
Good performance rating (32k tris, 4 material slots)
Full-body tracking support
13 blendshape customization options (includes male chest option, some body modifications and allows disabling fur tufts)
Preset physbones for the tail, cheek tufts, ears, ect.
4 preset facial expressions
Requirements
Experience with using the Unity editor and VRChat SDK to upload avatars
Poiyomi shaders (package is included in the download)
Unity Editor version 2022.3.6f1
Avatar SDK version 3.50+
Terms of Service
You can:
Commission/sell texture sets, as long as both parties own the avatar
Create and sell custom clothing assets for the avatar
Edit the model to your heart's content
Use the avatar for YouTube, streaming, etc. including monetized videos
You cannot:
Use the avatar for commercial purposes (i.e in a game production)
Redistribute or resell any of the included files (unless you and the person you are distributing to both own the avatar)
Please be advised, refunds are not available as this is a digital product.
Credits
Wingdud - design, modelling, texturing, rigging, Unity setup
AeyonSystems - Full body testing, acting in showcase video
BabyBelles - help with design
Links
For bug reports/feature requests, you can contact me at
My Twitter/XMy BlueskyMy Telegram
(Unless there is a bug pertaining to the model itself, I'm afraid I cannot provide Unity editor/Blender support)