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It is a wolf beast man's avatar that is supposed to be used in VRChat. Dynamic bones are put in the tail and hair, and you can shake it by loading the dynamic bones in advance. There is a bone with a constraint weight on the waist. A scene file for setting is also available. Includes an original shader that sets the lightness of the texture file to grayscale, adjusts the saturation, lightness, and contrast, and adds a gradation from lightness to hue. This shader can be used for other avatars for personal use. Character design: SaurDragon Facial expressions can be toggled from the action menu. You can adjust the body color from the action menu. The default contrast value is 20%. The default values ​​for brightness, color difference, and hue are 50%. The default value for saturation is 0%. You can also change the color of your hair and eyebrows in the action menu. You can change the position of the eyes and muzzle and adjust the deformed look with the action menu. -Since VRC SDK is included, you can set it by importing the unity package after loading the dynamic bone and opening the scene file. -Unity version uses Unity 2018.4.20f1 (64-bit). ・ The version of VR SDK is VRC SDK3-AVATAR-2020.08.13.17. It is 48_Public. -If you load another version of VRC SDK, it may interfere and the project file may be corrupted. -Modifiable-There is no corresponding setting file for quests. ・ If you want to set up a pedestal, set public settings, set avatar clone permission, redistribute, etc., please contact me. ・ Full tiger compatible ・ Main body is about 10,000 polygons ・ Lip sync compatible (shape key name is MMD compliant) ・ Blinking and some facial expression differences ・ To shake hair and tail, purchase a separate dynamic bone and before loading the scene Please import it. ・ Please note that it may not work due to version update of Unity or VRChat. ・ If you have any other questions, please contact my Twitter account.