


From scratch, optimized model, designed with VRChat in mind. Started with a high poly sculpt, then retopologized. Features baked normals, full UnityPackage, and fur shader presets and masks. Also include 2 outfits, and 4 antler options.
Special thanks to CHILLI for helping with the Unity setup as well as lots of advice along the way.
Ready to upload, but some level of unity knowledge is required for full customization. Features 2 Unity scenes, 1 for personal customization by setting blendshapes, and another with body shape toggles.
The public versions can be found at my VRChat avatar world.
Public versions do not have all customization options
Includes:
Optimized models for PC and Quest
Full UnityPackage for easy upload
Configured masks for NormalizedCrow’s feather/fur shader
4 body color patterns
2 outfits with 2 color options each
4 antlers, each with 4 color variations
Full visemes
5 Facial Expressions
9 body customization blendshapes
Blender files, including the baking setup for more advanced customization
Substance Painter files for all textures
Custom eyeblink animations
Ear Puppets
Disclaimer: This was designed with the fur shader in mind and utilizes the fur shader’s cutout feature when the clothing is toggled. Without the fur shader, the base mesh does have minor clipping in the shoulders and legs.
There is also a known issue with VRCFury that breaks the eye blink animation, the VRCFury devs have been notified and are investigating the cause.
Performance Specs
Good Performance on PC, Medium Performance on Quest.
Also important note, I do not consider the clothing and antlers to be quest compatible, as adding them will push it into poor performance rating, that being said 3 of the antlers have lower poly quest versions, but they are not officially considered part of the quest versions for performance reasons.
Most Performance intensive PC preset: (wonderland outfit, spikey antlers) Good performance, 29,022 polys, 5 materials.
Individual item polycount/material count
PC Base Body: 2 mats, 18,566 polys
Hoodie Outfit: 5,292 polys
Wonderland Outfit: 2 mats, 8,320 polys
Spikey Antlers: 2,136 polys
Reindeer Antlers: 1,394 polys
Prong Horns: 998 polys
White Tail Antlers: 770 polys
Quest Base Body: 2 mats, 13,916 polys
Quest Reindeer Antlers: 1,062 polys
Quest Prong Horns: 842 polys
Quest White Tail Antlers: 641 polys
Customization Blendshapes
Hide Hare teeth
Hide Sharp Teeth
Smaller Claws
Thicker Waist
Smoother Ribs
Fem Chest
Fem Body
Arm Muscles
Light Pudge
TOS
You May
Modify as much as you please (and please show me, I would love to see)
Make and sell accessories for the model, as long as they do not include parts of the original model
Use in commissions, the Substance Painter files may be shared to the commission artist, if the main model itself or UnityPackage is required, both parties must own the model
Make public versions of the avatar, as long as they are modified in some way and have the name of the base in the avatar description
You May Not
- Redistribute or sell the included assets, even if heavily modified, except if posted in its dedicated channel in my Discord server for this purpose.