
As soon as I saw him I had to! It's not perfect, but he's neat. He has an outline this time around that, should you upload him for Quest on VRChat, they can see. This has doubled his original tri count, however. Remove it if you want to optimize him a bit more.
Texture is 4k.
HE'S FREE. KEEP HIM FREE PLZ AND THANK YOU.
Public VRC avatar version! - https://vrchat.com/home/avatar/avtr_d63de2fe-2df3-4e45-adf5-7896275e31a4
Feel free to upload him as a public avatar, or use him for whatever. Just don't do anything harmful with him, mkay? Mkay. Thanks! ♥
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I should note, if you want all of his physbones like on the VRC port I did, you need to REMOVE the end bones I had initially added to the ears, hair, shoulder tufts, cheek tufts, and tail. You will need to specify the end point of your physbones via the physbone script itself.
If the shoulder tufts aren't something you're worried about animating then you can ignore this.
