
Verbunny Lore:
The Verbunnies are a magical, rabbit-like species created by a deity for the purpose of rejuvenating environments in a dying world, ravaged by wars and destructive ravaging of the land by those who lived there before the Verbunnies' creation. They seek out wastelands and magically produce new, flourishing environments, bringing life back to the land and making it inhabitable again. They also like to create new kinds of plants, especially edible ones.
They are adept with creating and using magical tools from special ores found within the ground that produce Mana. They store Mana in the crystal orbs or antlers in their foreheads, allowing them to use magic.
The Verbunnies are cheerful and benevolent in nature. They will use their magic tools either for building, protection, or entertainment like fireworks and lightshows.
The Verbunnies can live in several environments/climates, given they can use mana to adapt the land to become inhabitable.
Quest version not planned with the inclusion of VRChat's imposter system. (Use the VRChat website to create an imposter after uploading) It's possible I might make a Quest version down the line anyways, but no promises.
There will be future updates, including possibly more blendshapes, clothing, and hairstyles
Feel free to message me about any problems you find on Discord at arcticasper
Includes:
A VRC Unity package with all you need already set up for uploading
In-game customization blendshapes, sliders, and toggles for plenty of customization (Await updates down the line for more)
Male and female options
One Lore-based outfit
A wide range of expressions
Photoshop file for the Eye and Expression textures
Performance level Medium
Full-body Tracking support
Blender file
Substance files for making your own personal Verbunny textures (Version 2021 at minimum)
PSDs exported from Substance
Folders with bake maps
ARKit blendshapes for software such as VSeeFace
55 MMD blendshapes
Poiyomi Toon Shader version package used in creation
Requirements:
Creator Companion (Unity 2022.3.6f1)
Basic knowledge of using Unity and uploading to VRChat. There are plenty of tutorials online on how to do this.
Poiyomi Toon Shader (Used version included in my Unity folder)
Dynamic bones are only required if using for platforms like ChilloutVR or Resonite
License:
DO NOT sell or claim ownership of the Verbunny avatar or species. I put so much work into creating it.
That includes edited versions
DO NOT upload as public
DO NOT make cloneable
DO NOT redistribute this content
UNLESS both parties have purchased this content legally and legitimately for commission reasons.
Any commission work utilizing my content must only charge for THEIR own work. Do not charge for my avatar.
As stated in rule 4, both parties must have purchased the avatar from me legally.
You may make edits to the avatar for personal use
Credit the artist (ArcticAsper) properly when using the Verbunny
Do not use this avatar for any form of intentionally dehumanizing content. Be excellent to each other.
Terms of Service:
You understand AND agree that:
Because this is a digital asset with no real way to return a digital product, there are NO REFUNDS. If you aren't satisfied with the product, please respectfully reach out to me with what the problem is, and I will try to help solve them as best I can.
I reserve all rights and keep the credits to the Verbunny and how it is used.
I am NOT responsible for any inappropriate uses of it by others. I am an SFW artist. Do not blame me for what others do with my work.
I reserve all rights to use it for any content I deem appropriate.
You must contact me for permission if you plan to do anything I haven't mentioned in the TOS/License. If you are unsure, contact me anyway.
These Terms of Service and License agreement are subject to change at any time.
Gatekeeping on lore-friendliness of the Verbunny is frowned upon. Let people use it as they please as long as they are within the TOS.
Updates:
Verbunny V1.1
Added Substance files for version 2021 (7.4.3) in addition to 2024 (9.1.1)
Added PSDs exported from Substance
Added folders for bake maps
Fixed Baking issue on Ear Tufts and Eye Shine planes
Fixed "Look Down" value on eye rotation
Fixed eye shine planes from clipping into eye during rotation
Fixed/slightly changed gesture expression functionality
expressions no longer freeze
eye & eyelid tracking no longer get stuck in "Animation"
changed "surprised" expression from double-open-hand to right pointer finger
Fixed offset contact receivers for cheek squish and headpats!
Added Jackalope Antlers!
added to Gem UVs
changed Gem material to match Antlers' textures
Updated Substance Painter files with Antlers
To save any texture work you did on the body and eyes, create smart materials of all your layers and apply them in the new Substance project. This will save you a headache!
Updated Blender file