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An open-source, not-for-profit community project to document, tag and categorize every asset for VR social games such as VRChat, ChilloutVR and Resonite.

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Toon - simple toon shader for VRChat models: Mask Clip Value: Transparency Cutout percentage Ramp: Determines the shape and color of the shadows Outline Color: Color of the outline Outline Size: Size of the outline Shading: Overall brightness of the model. Fake Lighting Toggle: Toggles a static light direction. Fake Light Direction: Static light direction.

ScanLine - Swaps between two textures based on speed and harshness set: Tint: Overall tint of the Texture Speed: Speed of the scanline Harshness: How soft or harsh the scanline is Unlit: Toggles whether or not the material is Unlit

PanningOutline and Texture Overlay - Pans a texture around the outline and/or on-top of a mesh: Unlit: Toggles whether or not the material is Unlit Tint: Tint of MainTex Overlay Amount: Amount of the OverlayTexture is shown Overlay Speed: Vector2 (UV) speed of the Overlay's panning Outline Speed: Vector2 (UV) speed of the outline's panning Outline Width: Width of the outline (Smaller numbers work best EX .002) WaterShader

Water Shader - Simulates nice looking water: Specular: Specularity of the water Gloss: Glossiness of the water, higher the more wet looking. Specular Darkness: Changes the darkness of the specular highlights. Master Opacity: Controls the opacity of the water. Depth Based Opacity: Enables depth based opacity simulating darker/lighter waters with background geometery. Opacity Depth: How far it takes to go from 0-1 opacity. Water Tint: Overall tint of the water. Water Overlay: Allows for a texture to be overlayed onto the water. Normal Speed: Speed the normals pan. Normal 2 Offset: Offset of the copy of the first normals Reflection Probe: Set to a cubemap to give reflections of a skybox Reflection Strength: Intensity of the reflection, smaller is more.

Tesselation Options: Tesselation Factor: Amount of tesselation, used to smooth vertex movement. Max Tes Distance: Maximum distance for tesselation effect. Min Tes Distance: Minimum distance for tesselation effect.

Gertscher Wave Vertex Offset: Vertex Offset Toggle: Disables/Enables the wave function Wave Amplitude: Can be used to set amount of waves Wave Height: Height of the waves Wave Speed: Speed of the waves Wave Direction 1-4: Changes the shape and direction of the waves. Having multiple values is generally desirable.

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Submitted by MilkDestroyer