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There is a data correction on 2021/01/24. Please check the update history for the contents. ] 3D model "Anmitsu Bobtail" / 3D model "Anmitsu Bobtail" Author: Ababani / Author: Ababani ◆ Overview Anmitsu x Japanese Bobtail (cat) This is a 3D model that is supposed to be used as an avatar. Exhibited at Vket5: Virtual Showcase (ruby 3F). * Avatar is also sold at THE SEED ONLINE for the following people. ・ The model will not be modified. -THE SEED ONLIN Used only for services that can be linked (Virtual Cast, etc.). https://seedonline.jp/products/3fca94c9051e9924a8eed2d6d3833b08487cdfd63ac120db1500c1f70a942065

◆ Contents ・ FBX file ――Number of polygons 22,423 ――Number of materials 2 ――Shader key Facial expression ・ Lip-sync ・ For blinking ――Humanoid bone ――Including body ・ Texture ――2 types of png file ――2 types of psd file ・ VRM file (SpringBone, lip (Sink, facial expression set) [Creation environment] --UniVRM-0.62.0_0b7f ・ Unitypackage (DynamicBone for VRchat, lip sync, facial expression set) [Creation environment] --VRCSDK2-2020.12.09.04.45_Public --Unity-chan toon shader Ver.2.0 .7 (UTS2_ShaderOnly_v2.0.7_Release) --Dynamic Bone (Settings are different from VRM's Spring Bone to meet the 32 limit) -Terms of Service (PDF file) This model is released under the VN3 License. Please check the product image for a simple list of licensed areas. ◆ Update history 2020/12/31 --Sales start (ver.1.00) 2021/01/15 --Fixed that the mesh had a negative scale (Fixed the state where the texture is highlighted when displayed on one side) Changed the texture display of Body to one side due to the correction --Corrected the name of the shape key (for blinking one eye) 2021/01/24 --Changed the texture display of Body to both sides --Corrected the name of the bone (Eye tracking of VRchat) (For settings)-[Unitypackage] Dynamic Bone settings changed slightly-[VRM file] Collision detection collider added to both feet

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