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Includes FBXs with color and roughness textures. Textures are 2k, but ideally should be compressed in unity to 1024 or 512 since it's such a small mesh.
Best when used with the standard unity metallic shader, set metallic to 100% and use the roughness map.
Poiyomi shader also works great with metallic enabled and inverted roughness mapCan be attached to the your model directly in unity, should work with most humanoid models.
Attatch pendant to chest bone, and rings to the second-to-last finger bone on a humanoid rig (should be the intermediate phalanges for your desired finger)
*prices are an indication only and may be outdated