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◆ Overview This is an original 3D model in Unity Humanoid format that is supposed to be used in VRChat. ~ for PC ~ ・ Several facial expressions have been set. ・ There is a lip sync. -Supports full body tracking. ・ There are multiple blend shapes. ・ There is automatic blinking. -Dynamic Bone has been set. ・ There is a body (without the back of the head). ・ By mesh of hair, clothes and accessories. ~ for Quest ~ ・ Several facial expressions have been set. ・ There is a lip sync. -Supports full body tracking. ・ There are multiple blend shapes. ・ No body. -Mesh integrated. * We have not checked the operation with Quest. There is no guarantee of operation. * Since the texture of the Quest version is baked from the PC version, the same texture cannot be used. └ Therefore, there is no Quest version of texture .psd. Production: Mikosaku ◆ How to use ~ for PC ~ Before importing the unity package of this model, please import the following items. "VR Chat SDK" 2017.4.15f1 "Arktoon-Shaders" 1.0.2.6 "Dynamic Bone (optional)" "Arktoon-Shaders (synqark)" 1.0.2.6 is used, but you can change it if you like. https://packetbird.booth.pm/items/1027997

"Behaviour-Enabled (Kurage-sama)" prevents interference between automatic blinking and facial expression changes. https://jellyfish-qrage.booth.pm/items/1034257

~ for Quest ~ Before importing the unity package of this model, please import the following items. The "VR Chat SDK" shader is Quest compatible. When using it on a PC, change it to another shader as you like. ◆ Contents ▽ En_PC.unitypackage └En_PC.fbx (△ 22500) └Texture (2k: 2 sheets) └Material: 3 └Animation etc. ▽En_Quest.unitypackage └En_Quest.fbx (△ 6600) └ Texture (1k: 1 sheet) └ Material: 1 └ Animation etc. ▽ En_Ex └ Each .blend └ Each .fbx └ Each texture .png └ Each UV map .png └ PC version texture .psd * File name is above Varies. ▽ Caution.txt ◆ Regarding use / modification, etc. This model is produced mainly for use in VRChat. You can freely distribute it, use it on video works, and other platforms. You can also change the texture and modify the model. For details, refer to "README.txt", and if you still do not understand, please contact us. ◆ Difficult places such as copyrights, restrictions, disclaimers, etc. It is prohibited to make self-made remarks of this data, secondary distribution to others, and use for public world avatars. The copyright of this data belongs to Shimesaba Fisheries. We are not responsible for any damages, losses, or other disadvantages that occur using this data.

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