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An open-source, not-for-profit community project to document, tag and categorize every asset for VR social games such as VRChat, ChilloutVR and Resonite since 2020...

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3 hours ago
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A costume-style dragon (monster) avatar designed for use in VRChat. A dynamic bone is put in the tail and you can shake it if you load the dynamic bone etc. in advance. Bones with constraint weights on the shoulders and hips are available. A scene file for setting is also available. Character design: Various others (twitter: https://twitter.com/sonotairoiro) ・ Since VRCSDK is included, you can set it by importing unitypackage after loading the dynamic bone and opening the scene file. -Unity version uses Unity 2018.4.20f1 (64-bit). -If you load another version of VRC SDK, it may interfere and the project file may be corrupted. ・ Can be modified ・ There is a setting file for quests ・ If you want to set pedestal, public setting, avatar clone permission setting, redistributing, etc., please contact me. ・ Full tiger support ・ About 4800 polygons ・ Lip sync support (shape key name is MMD compliant) ・ Blinking and some facial expression differences ・ To shake the tail, purchase a separate dynamic bone and import it before loading the scene Please note that it may not work due to version updates of Unity and VRChat. ・ If you have any other questions, please contact my Twitter account.

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Submitted by GyroTech