Today I repaired some old data like wishlists and collections. I also fixed assets showing an error randomly (timing out). Please open a support ticket or message in Discord if you notice anything weird.
Swaria by ForestWind

Name: Swaria beast dragon species, Kaiyan dragon subspecies. A type of migratory dragon that travels between the spring and summer continents of Wesalcia. It is a piscivorous fish that jumps into the sea from the sea and catches fish, but it also eats nuts. Some are able to speak and some cannot because they are intelligent enough to understand human language but difficult to utter. ------------------------------------------ With big wings and a dolphin-like tail This is a child I made because I wanted a fluffy swaying child. It's cute to see looking up from below. Kyuru-n. ------------------------------------------ Number of polygons: 28666 Polygons Height: 80 cm Full tiger (VRC): 〇 (as of January 15, 2020) Shader used: Unity-chan toon shader (It is recommended to put it in advance) FBX, VRM (for V Cass), Unity package (VRC) in the compressed file For), PSD ← (texture) is included. Feel free to modify the pattern or color, add parts, etc. NUW! : It is now possible to download voice for barking. Those that require R designation, secondary distribution is basically NG. Commercial use depends on the content, so consultation is required, but there is no problem with Tehe ☆, which was shown on the official broadcast. Terms of use: https://docs.google.com/document/d/1Ak670A-tcKLZDcSHzh3lbfvl1ci1sMWAjaGc07EJTT8/edit?usp=sharing There is a model in THE SEED ONLINE for those who want to try on with virtual cast or rotate around and check from various angles. Yes (https://seed. online / items / b7c141fb7cc80005e121a46dcbc579f1d635d886d58136385f9d1f080deb85d2). I want to modify it! I want to take you to VRC! Please purchase it. ------------------------------------------ To create a bark, "Sound Effect Editor" ] Is used.
@AiyetFelisAgrus
@Kitsebi
First, add the VRChat SDK. Then You need to add the DynamicBones unity package to your project. Then the UnityChanToonShader package, downloaded and seen in the tutorial here: https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/release/legacy/2.0/Manual/UTS2_Manual_en.md#development-environment
Delete the missing script where the animator and pipeline manager is located, as well as the AvatarDescription thingy in the animations folder (you can find it if you look)
In the swaria prefab, near the bottom, find where the script for the audio squeak is located. There is a missing script here. I'm not sure how to get it to work, but the translated description of this says "Sound effect editor" is used to create the bark.
Anyway, I just deleted the missing script.
You will not be able to save or upload the prefab until all missing scripts are deleted. Do not delete any scripts before you have the dynamicbones unity package, unless you don't have access to it, then delete all.
I'm not sure how decent my advice is, but the important thing is it worked. If you have issues, I'm fine to be asked on Twitter @StookyDoo22/@StewKeyDew22 or Discord StookyDoo22#9364/StewKeyDew22#9364 (thinking about changing my username a bit)
