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An open-source, not-for-profit community project to document, tag and categorize every asset for VR social games such as VRChat, ChilloutVR and Resonite since 2020...

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Lovingly made by a bird and non-avian dinosaur enthusiast, this avali features a more naturalistic but still stylized and cute look! Comes with big birdy wings, a long raptor tail, an expressive face and a big personality, ready to cause mischief.

Avali species created by RyuujinZERO/Cutesune

Unsure? Try before you buy

https://vrchat.com/home/avatar/avtr_f2138122-5cb3-4fde-922c-a3a3e66f2a39

Specs πŸ”Ί Body, isolated - 34,474 Tris

πŸ”Ί Body, goggles, clothing + all hairstyles enabled (not recommended) - 54,410Tris

⚫ 5 Materials - Body, Feathers, Outfit 1, Hair DLC and Goggle Glass (Optional)

🟒 PC - Good Performance

🟑Quest/Mobile - Medium/Poor Performance

Avatar features: FBT compatible with digitigrade legs Ear, tail and toe puppets Boop and pet contacts Tuft + 11 hair style options Sweater, socks and poseable goggle prop Unified Expressions Face tracking animated by Jerry's Facetracking Templates Full visemes Mixable eye and mouth expressions with optional gesture activation toggle 18 MMD Blendshapes Simplified Quest build (Medium-Poor performance) Hand painted 2K textures. Default & "canon" inspired alt included Body customization, fat & feminine body type blendshapes Double sided, folding wings Wing on/off toggle In-game and in-Unity marking hue shift. Works only with the Vi'Vali default texture (Mostly) symmetry tool friendly texture .PSDs. Labelled, layered with UV overlays Substance Painter files Documentation This model may receive further content updates depending on demand!

Quest package differences: No transparent goggle glass material No blush decal/toggle Rules: By purchasing my models you agree to these terms below.

You may: Port this model to other games, so long as use remains private Use this as a VTuber and for streaming, but please credit me Commission edits or textures so long you and the other party own copies of the model and proof of ownership, such as a receipt Create and sell assets for this model, but not of this model. Credit me (ViChimera/ChimeraHollow) as the creator of the base model and link back to this page Edit to your heart's content! Throw it down a cliff for all that matters. I'd love to see what you create with this! You may not: Claim my work as your own Redistribute or resell any of its files Upload public versions of this avatar without a credits toggle Include my files or assets in commercial products without prior discussion of a license. Examples include but are not limited to usage in video games, video series, paid kitbashed models and physical items Use for any kind of crypto, NFT or generative AI training purposes Use this model for any offensive, illegal and bigoted or hateful purposes Creating and configuring my models is a one-person operation. I put much effort and love into them, I would appreciate having my rules respected

Dependencies & info: Unity 2022.3.22f1 VRChat SDK 3.10.4 Blender 5.0+ Poiyomi Toon Shader Version 9.3.64 Photoshop or another program capable of opening .psd files Substance Painter Version 10.0.1 VRChat rank of New User - Any lower will not allow you to upload your own avatars! Other Jerry's Facetracking Templates (Face Tracking) VRCFury (Face Tracking & In-Unity Customization) d4rkAvatarOptimizer (In-Unity Customization) Want to see more? Need help with something? Come join my community Discord server ! Here you can request help in case you're struggling with something, report bugs, share your work, make suggestions and stay up-to-date with my projects.

If any features or files that are listed on the features list are missing, please let me know, chances are that is not intentional. I'm currently a one-person operation so it is not humanly possible for me to catch every oversight by myself. Reports of issues are highly appreciated! Changelog: 7/4/2026 - v1.3.0

Overhauled the eye mesh & eye rig. Eye tracking now allows for wider eye swing and should no longer experience clipping through the eyes or mouth for both the deprecated and new build Old eye textures will need to be redone Retopologized the head mesh for better looking shadows and to accommodate for cleaner face tracking UVs are similar to the original's, texture redos should be minimal Refined face tracking, converted the format into Unified Expressions Refined weight painting across the board Wing rig has been modified for cleaner deformation Added boop/pet contact toggles Added toggleable gesture expressions Added a wings on/off toggle (PC Only) Added a toe puppet Re organized and simplified the entire Unity scene Optimized animation layers and reworked some odd setups MMD Worlds should no longer disable enabled toggles due to animation layer conflicts In-Unity customization is now much more user friendly using VRCFury integration on both Quest and PC All hair styles and outfit additions are now pre-configured prefabs that you can drag and drop onto your avatar with ease Visual flourishes made to the model's shaders (PC) and mesh itself The main model now uses only one source FBX to avoid overcomplication In-game customization menu now has HSV sliders 1/29/2026 - V1.2.0

9 New hairstyles! Now comes with a Quest compatible version! Medium - Poor rank Added one extra expression - "Joy" Now features 12 MMD shapes by default New alt texture Fixed tooth clipping issues in certain visemes Blink is now driven by a toggleable animation Fixed annotation oversights in the texture PSD.'s Tweaked face tracking Adjusted the max stretch values of the fingers to prevent them from clipping through the hands on certain devices The pet animation will no longer overlap with facial expressions Adjusted the boop functionality to be more noticeable 12/16/2025 - V1.1.0

Now face tracking compatible using Jerry's Templates! (ARKit) Now comes with toggleable socks and sweater! Includes Substance Painter file and layered PSD for customization Added more topology loops on the model for better face tracking Cleaned up textures as well as their RGBA maps Condensed the goggle functions into one menu Adjusted the blink blendshapes to minimize clipping with the eyes 11/26/2025 - v1.0.1

Hue shift and body reset work as intended now Now OpenFlight compatible! 11/22/2025 - v1.0 Release version

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